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1401. Drones: Damaging to PvP? - in Ships and Modules [original thread]
Drones need fixing/love and are going to get it. End of story. Drones should still continue to fit the role they do now, but should require a little more thought than pack as many wasps/ogres as you can and launch when anything gets close. Variet...
- by Toran Mehtar - at 2004.07.22 11:56:00
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1402. Drones: Damaging to PvP? - in Ships and Modules [original thread]
Drones need fixing/love and are going to get it. End of story. Drones should still continue to fit the role they do now, but should require a little more thought than pack as many wasps/ogres as you can and launch when anything gets close. Variet...
- by Toran Mehtar - at 2004.07.22 11:56:00
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1403. My view on pirates! - in Crime and Punishment [original thread]
I've sympathy with both sides of this argument, but there is one point I just have to question. Some people have argued that they should be able to experience the whole of the game (i.e. explore anywhere) but in how many similar games is that pos...
- by Toran Mehtar - at 2004.07.21 16:05:00
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1404. My view on pirates! - in Crime and Punishment [original thread]
I've sympathy with both sides of this argument, but there is one point I just have to question. Some people have argued that they should be able to experience the whole of the game (i.e. explore anywhere) but in how many similar games is that pos...
- by Toran Mehtar - at 2004.07.21 16:05:00
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1405. MEGA PULSE FUBAR - in Ships and Modules [original thread]
I think megapulses are great, but not as overpowered as you're claiming. Lasers have always tracked well, so I see no need to nerf there. Yes the increase in range has vastly increased their flexibility, but this was necessary to cover the fact t...
- by Toran Mehtar - at 2004.07.21 12:59:00
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1406. MEGA PULSE FUBAR - in Ships and Modules [original thread]
I think megapulses are great, but not as overpowered as you're claiming. Lasers have always tracked well, so I see no need to nerf there. Yes the increase in range has vastly increased their flexibility, but this was necessary to cover the fact t...
- by Toran Mehtar - at 2004.07.21 12:59:00
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1407. geddon advice - in Ships and Modules [original thread]
Edited by: Toran Mehtar on 20/07/2004 13:03:43 My personal preference is 7x mega pulses, but almost any of the above set-ups will work nicely. I don't see the advantage of mixing turrets on the geddon, the difference in optimals cancels out an...
- by Toran Mehtar - at 2004.07.20 13:02:00
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1408. geddon advice - in Ships and Modules [original thread]
Edited by: Toran Mehtar on 20/07/2004 13:03:43 My personal preference is 7x mega pulses, but almost any of the above set-ups will work nicely. I don't see the advantage of mixing turrets on the geddon, the difference in optimals cancels out an...
- by Toran Mehtar - at 2004.07.20 13:02:00
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1409. Which kill missions give implants and how? - in Missions & Complexes [original thread]
Have also received implants both from important 'fight for the establishment' mission as reward and from Elena Gazky as (random) loot in non-important 'damsel in distress' mission. I would be interested to know which other named rats are droppin...
- by Toran Mehtar - at 2004.07.20 12:55:00
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1410. Which kill missions give implants and how? - in Missions & Complexes [original thread]
Have also received implants both from important 'fight for the establishment' mission as reward and from Elena Gazky as (random) loot in non-important 'damsel in distress' mission. I would be interested to know which other named rats are droppin...
- by Toran Mehtar - at 2004.07.20 12:55:00
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1411. Oveur is at it again! Dev Blogging on the weekend! - in EVE General Discussion [original thread]
Firstly, full marks to Oveur for opening this one up to the crowd, it's a very hard one to call. Secondly, please correct me if I'm wrong, but I get the impression this would not be being discussed at this time if it were not for the recent log-o...
- by Toran Mehtar - at 2004.07.19 16:06:00
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1412. Oveur is at it again! Dev Blogging on the weekend! - in EVE General Discussion [original thread]
Firstly, full marks to Oveur for opening this one up to the crowd, it's a very hard one to call. Secondly, please correct me if I'm wrong, but I get the impression this would not be being discussed at this time if it were not for the recent log-o...
- by Toran Mehtar - at 2004.07.19 16:06:00
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1413. Smartbomb Damage Type - Dev Clarification Requested - in Ships and Modules [original thread]
So you want an official response on this ? Well, here's how you get one: 1) File petition asking for ship back saying that you say smartbombs do splash damage. 2) Wait for them to say no. 3) See 2, then come and cry on the forums some more.
- by Toran Mehtar - at 2004.07.16 15:35:00
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1414. Smartbomb Damage Type - Dev Clarification Requested - in Ships and Modules [original thread]
So you want an official response on this ? Well, here's how you get one: 1) File petition asking for ship back saying that you say smartbombs do splash damage. 2) Wait for them to say no. 3) See 2, then come and cry on the forums some more.
- by Toran Mehtar - at 2004.07.16 15:35:00
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1415. Armageddon vs. Typhoon - in Ships and Modules [original thread]
I was all set to get a phoon for running kill missions and npc work (as my first battleship). Then came the changes to tracking etc, part of which was a very handy boost to lasers, and another part was to effectively give a bit of a nerf to projec...
- by Toran Mehtar - at 2004.07.14 15:27:00
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1416. Armageddon vs. Typhoon - in Ships and Modules [original thread]
I was all set to get a phoon for running kill missions and npc work (as my first battleship). Then came the changes to tracking etc, part of which was a very handy boost to lasers, and another part was to effectively give a bit of a nerf to projec...
- by Toran Mehtar - at 2004.07.14 15:27:00
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1417. Lets create a list of the major crap items we get from our agients - in Missions & Complexes [original thread]
Some agent bonuses are worse than isk, some work out better. Picking an agent to maximise which side of the equation you fall is part of the fun. AFAIK, there are only 2 rewards that are totally useless. They are: 1) Skill books for skills every...
- by Toran Mehtar - at 2004.07.14 13:34:00
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1418. Lets create a list of the major crap items we get from our agients - in Missions & Complexes [original thread]
Some agent bonuses are worse than isk, some work out better. Picking an agent to maximise which side of the equation you fall is part of the fun. AFAIK, there are only 2 rewards that are totally useless. They are: 1) Skill books for skills every...
- by Toran Mehtar - at 2004.07.14 13:34:00
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1419. Mission bonus rewards, for the love of god and all that... - in Missions & Complexes [original thread]
My 'best' was 60,000 small carbonized lead from one mission. Anybody done 'better' ? Still haven't worked out how to fit it in my lasers.....
- by Toran Mehtar - at 2004.07.13 15:01:00
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1420. Mission bonus rewards, for the love of god and all that... - in Missions & Complexes [original thread]
My 'best' was 60,000 small carbonized lead from one mission. Anybody done 'better' ? Still haven't worked out how to fit it in my lasers.....
- by Toran Mehtar - at 2004.07.13 15:01:00
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